666: Six Aspects of Horror

written by SatyrPhil Brucato So, on Saturday night we watched the Werner Herzog's late-70s remake of the horror classic Nosferatu. As it stands, Herzog's version is considered a classic in its own right. It's taken me decades to get around to seeing it, but now that I have, I realize why that film enjoys its high reputation. For starters, Nosferatu…

Poem: “Mon Cheri”

There's a subtle, simple diffidence that I see when I look in your eyes. Mercurial self-confidence betrays the elegance of your disguise. I love your social impudence, your fearless pursuit of pleasure. One day, I'll dive through your pretense and salvage your secrets like sunken treasure. Mon cheri, oh mon amour, life sits fat on the horizon. Let's take a…

Interview with Romance in the Backseat

For some time now, I've been a huge fan of the "Backseat" group of websites. As I've watched, it has grown and expanded into a central hub for people who want to connect with writers doing romance and paranormal romance. Terry Kate, the woman who is the dynamo behind the site, started with a vision that subsequently got bigger than…

Poem: “Lesbian Lover”

I’m in the mood for a lesbian lover. Someone witty both over and under cover. She should have a smile that charms, worn lightly over an intelligence that alarms. She should have natural tits, but I’d prefer that she shaved her armpits. I’m in the mood for a sensitive femme who’s got soft hands with notes scrawled on them. I’d…

Video Game Writing Tip #8

Avoid the Pit of Repetitive Doom The vocabulary of the English language is rich. When you're writing for a video game, there's a trap that you can fall into, and that's the monotonous word-choice pit. Some of the words I see used far too often (annoyingly so) are: pitiful, weak, strong, kill, destroy, and beast. In a video game, many…